VIRTUAL REALiTY BLOOD FLOW
Immerse yourself in a tiny blood capillary and follow the phagocytosis action of a white blood cell engulfing a bacteria invader. Final project completed in my Experiments in Immersive Design course at USC during the 2021 spring semester.
3d modeling
Using Autodesk Maya, I 3D modeled all constituents including the red blood cells, white blood cells, bacteria, and blood vessel endothelial cells.
animation
30 fps was used to ensure VR compatibility. Circulation was animated using a MASH network along a NURBS curve and dynamics to allow for natural collisions. An invisible protective sphere polygon surrounds the viewer’s main spherical camera to prevent blood components from getting too close to the viewer.
Texturing & Lighting
Textures were made using Procreate to create a gouache and sketchy look.
Redshift lights were added throughout the interior of the vessel and animated along the same curve as blood components. An additional ambient light was added near the viewer’s spherical camera to provide clearer renders of nearby blood components. An external dome light was also added.
REndering & sound effects
1500 frames with top/bottom stereoscopic images were individually rendered using Redshift. Ambient SFX was added in Adobe Premiere Pro.